Guaranteed 4 games
Each game will consist of two 15-minute runtime periods with a 3-minute pregame warm-up and 2-minute intermission
Minimum of 6 players and maximum of 8 players per team.
Floods after every 3 games
No timeouts permitted
Teams will be provided with jerseys to keep. Teams will be responsible for having their names/numbers put on jersey’s, as well as payment and pick up for such.
PLEASE SEE THE JERSEY ORDER FORM FOR DETAILS
Pucks will be supplied for warm-up
Tournament schedule will be set approximately 7-10 days before the tournament begins
b. Tier 2
WE WILL EVALUATE ROSTERS AS TEAMS REGISTER TO ENSURE TEAMS ARE IN THE CORRECT TIER AND MOVE TEAMS ACCORDINGLY. PLEASE BE VERY SPECIFIC WHEN COMPLETING THE REGISTRATION FORM ON WHAT LEAGUE, LEVEL, AND LOCATION PLAYERS ARE PLAYING IN THEIR REGULAR SEASON
No offsides and no icing
There is to be NO BODY CONTACT in any division
Center ice faceoffs to start the game and if the puck goes out of play. If the puck is intentionally shot out, a delay of game penalty will be called and a penalty shot will be awarded
All penalties will result in a penalty shot being awarded
All referee decisions are final
A coach will be present at all times on the bench
Dressing room supervision is mandatory. Teams are responsible for ensuring the dressing room is adequately cleaned after use
The player who is the recipient of the penalty must be the one to take the penalty shot. For example, if #9 gets tripped they must take the penalty shot. The only exception would be if that player was injured and unable to take a penalty shot.
The penalty shooter starts from center ice, penalized team is allowed one player that will stand in their defensive corner. The player in the corner must stay positioned in the corner until the shot is taken. This player DOES NOT have to be the player that committed the penalty. The player in the corner can then retrieve the puck on a save and have a quick turnaround and create offense. If the shot results in a goal, see GOALS. If a shot results in a save, see SAVES. On a save, the shooter must retreat to the ringette line and the play continues.
Players that are not involved in the penalty shot will stand along the boards outside of the blue line. Teammates of the shooter cannot attack UNTIL the shooter clears the ringette line completely.
After each goal, the attacking team must clear the center ice redline prior to attacking again in the offensive zone. Once all team members have cleared, you can then re-attack into the offensive zone (delayed offside rule)
The team, which was scored upon, will play the puck immediately
After every save, the attacking team will retreat to the ringette line and the goalie can play the puck to one of his teammates
Referee will blow the play dead on a goal or save
All games during the round robin that end in a tie will remain a tie
(Win = 2 pts; Tie = 1pt)
The following format will be used to determine what teams advance if teams are tied after the round robin and to determine placement:
1st - Most wins
2nd - Winner of head to head
3rd - Goals For/Against (i.e. Win 7-5; +2). Maximum of +7 per game
4th - Fewest goals against
5th - Most goals for
6th - Coin toss
Quarter-Finals, Semi-Finals and Finals will play a 5-minute sudden death period
If there is still no decision after the 5-minute sudden death period,
a shootout will occur with 5 shooters.
No player may shoot twice until every player has shot.